GAMING//ENTITY SHELL
ZONE 2/4 · ACCRETION · THE ARCADE
UTC --:--:--
OBSERVER: UNREGISTERED
// ZONE 2/4 · ACCRETION · INSERT COIN

Welcome to the arcade.

Three machines bolted to the reactor floor, running entity firmware, and the floor has room for more. Your scores stay in your browser; the cabinets do not phone home.

// CABINET 01 — VOID RUNNERARROWS / WASD / DRAG · SURVIVE THE PULL
CABINET 01 · OPERATIONAL
Debris falls toward the singularity. You fall with it. Steer, survive, the pull only gets stronger.
// CABINET 02 — REFLEX // 21MSCLICK OR SPACE THE INSTANT IT FLASHES GOLD
CABINET 02 · OPERATIONAL
Five rounds. Wait for the ring to flash gold, then fire. Jump early and the void adds 500ms to your conscience.
// CABINET 03 — GLYPH RECALLREPEAT THE SEQUENCE · KEYS 1-4 WORK TOO
CABINET 03 · OPERATIONAL
THE ENTITY HUMS A SEQUENCE. CLICK ANY PAD TO BEGIN.
It plays, you repeat. The sequence grows until you slip. Sound is part of the machine; mute your device to play it silent.
VOID RUNNER BEST
0.0s
longest time in orbit
REFLEX BEST
···ms
best five-round average
RECALL BEST
0
longest sequence held
RUNS LOGGED
0
attempts fed to the void · all cabinets
// CABINET 04 — BABY SMASHFULL SCREEN · FOR THE SMALLEST PLAYER
CABINET 04 · OPERATIONAL
Mash any key. Poke the screen. Big rainbow letters, numbers and shapes burst out with a sound. A full-screen toy for a toddler on your lap — keys are trapped so nothing wanders off.
OPEN FULL SCREEN ▸
ARCADE CONTRACT — original machines, no borrowed assets. Scores live in localStorage on your device. The cabinets do not phone home; they barely phone me.
DESCEND ▸ EVENT HORIZON RESURFACE ▸ THE VAULT